With a passion for video games since childhood, I decided to reinvent myself and dive into game development. Fluent in C# programming language and Unity Game Engine with good knowledge of C++ and Python 3 coupled with a background of many years of experience managing network infrastructures on and off site as well as developing applications and websites.
C#, C++, Python, Java, JavaScript, HTML5 & CSS
Singleton, Object Pooling, Observer Pattern, Observer with UnityEvents, Delegates, Signal/Listener with ScriptableObjects, Finite State Machine, Decorator pattern, Command pattern, Flyweight pattern, Factory pattern, Top Down Architecture
Git, SVN, GitHub, Azure DevOps, Jira, Trello
SQL, MySQL, PostgreSQL, Firestore, SQLite, JSON, XML
French (Bilingual)
English (Bilingual)
Spanish (Beginner)
Unity Game Engine, Firebase, Azure, O365, AWS
An inventory system using Unity's ScriptableObjects.
GithubDungeon Keeper map type unity editor 3d map creation tool.
GithubTEAM PROJECT (SIZE 4), ACADEMIC FINAL.
Final Fantasy Tactics inspired turn-based tactical game made with Unity Engine.
Contributions: ScriptableObjects with Odin Inspector integration, player inventory and equipment, overlay tool tip, abilities/consumables cooldown and duration.
Github YouTubeTEAM PROJECT (SIZE 3), ACADEMIC.
Re-imagining of the classic Duck Hunt for NES in VR, Oculus Quest Virtual Reality game using XR Interaction Toolkit.
Contributions: XR Interaction Toolkit integration, placing of interactable objects in VR, ducks, duck spawner, targets and game modes.
Github YouTubeSOLO, ACADEMIC
Third-person shooter survival game.
Singleton, Object pool, Raycast, Spawnpoints, Respawns, CharacterController
Github